Qualoth is a professional clothing and fabric simulation plug-in for Autodesk Maya.
Qualoth's collision handling algorithm is reliable even under the most extreme settings. Our sophisticated algorithm yields more true-to-life results than the simple spring networks of competing products, including wrinkles and long-lasting creases. It also supports full interaction with Maya fluids for realistic motion of cloth in strong winds or under water. | more
Our technology is protected by multiple patents, and has been used by many high-profile customers, including Disney, SEGA, Digital Frontier and NCSoft. | more
Qualoth can accept quad-mesh, tri-mesh, and even non-manifold mesh as input geometry, for greater realism with a wider variety of source models. Qualoth also allows you to create clothing not only by draping it on an existing figure but also by working from traditional patterns. This lets you animate clothing that was designed using DC Suite, Marvelous Designer, and other tools for designing real-life garments. | more
Our solver runs on multiple threads for unmatched performance. Additionally, because the collision network is selectively configurable, irrelevant calculations can be avoided, saving processing cycles. Qualoth also allows you to reuse your settings from previous simulation attempts, letting you zero in on your desired results more quickly with fewer trials. This all saves you time and energy and allows you to focus on your creativity. | more
Qualoth is the flagship Visual Effect (VFX) from FXGear, the specialists in physics-based simulation and virtual human technology. FXGear was founded in 2004 and is based in Seoul, South Korea. | more
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